AI Insights · Timothy · April 2022
Top 5 Superhero Games Performance in Uruguay Q1 2022
In Q1 2022, superhero games in Uruguay saw varied performance in downloads, revenue, and active users, with notable trends for each app.
In the first quarter of 2022, superhero games in Uruguay exhibited diverse performance trends in terms of downloads, revenue, and active users. Here’s a closer look at the top 5 superhero games on a unified platform, with data provided by Sensor Tower.
Marvel Contest of Champions from Kabam Games, Inc. experienced fluctuations in weekly revenue, starting strong at approximately $1.8K in the last week of December and then dipping to $525 in early January. The revenue saw a gradual increase, peaking at around $1.3K in mid-February before stabilizing towards the end of March. Downloads for the app showed a downward trend, starting at 355 in the last week of December and dropping to 122 by the end of March. Active users also declined, from 1.5K in late December to 1K by the end of the quarter.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. had a mixed performance. Weekly revenue started at $427 in late December, fluctuated throughout the quarter, and ended at around $493 in the last week of March. Downloads saw a significant drop from 1.8K in late December to 572 by the end of March. The number of active users declined from nearly 2K in December to 1.3K by the end of the quarter.
MARVEL Strike Force: Squad RPG by Scopely, Inc. had a relatively stable performance. Weekly revenue started at $527 in late December and fluctuated modestly, ending at $147 in March. Downloads were low throughout the quarter, starting at 146 and ending at 103. Active users showed a slight decline from 519 in December to 386 by the end of March.
MARVEL Future Fight by Netmarble Corporation saw some interesting trends. Weekly revenue started at $206 in late December, fluctuated, and peaked at $257 by the end of March. Downloads started strong at 512, increased to 1K by late January, then dropped to 95 by the end of March. Active users peaked at 5K in late January and then gradually declined to 3.7K by the end of the quarter.
Finally, Legendary: Game of Heroes by PerBlue Entertainment, Inc. showed modest revenue, starting at $64 in late December and fluctuating slightly, ending at $32 in March. There were no download figures available for the entire quarter.
For more detailed insights and data, visit Sensor Tower.